// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Screens.Footer; namespace osu.Game.Graphics.UserInterface { // todo: remove this once all screens migrate to display the new game footer and back button. public partial class BackButton : VisibilityContainer { public Action Action; private readonly TwoLayerButton button; public BackButton(ScreenFooter.BackReceptor receptor = null) { Size = TwoLayerButton.SIZE_EXTENDED; Child = button = new TwoLayerButton { Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, Text = @"back", Icon = OsuIcon.LeftCircle, Action = () => Action?.Invoke() }; if (receptor == null) { // if a receptor wasn't provided, create our own locally. Add(receptor = new ScreenFooter.BackReceptor()); } receptor.OnBackPressed = () => button.TriggerClick(); } [BackgroundDependencyLoader] private void load(OsuColour colours) { button.BackgroundColour = colours.Pink; button.HoverColour = colours.PinkDark; } protected override void PopIn() { button.MoveToX(0, 400, Easing.OutQuint); button.FadeIn(150, Easing.OutQuint); } protected override void PopOut() { button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint); button.FadeOut(400, Easing.OutQuint); } } }