// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Taiko.Difficulty; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Taiko.Tests { public class TaikoDifficultyCalculatorTest : DifficultyCalculatorTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; [TestCase(2.2593624565103561d, "diffcalc-test")] [TestCase(2.2593624565103561d, "diffcalc-test-strong")] public void Test(double expected, string name) => base.Test(expected, name); [TestCase(3.1518486708786382d, "diffcalc-test")] [TestCase(3.1518486708786382d, "diffcalc-test-strong")] public void TestClockRateAdjusted(double expected, string name) => Test(expected, name, new TaikoModDoubleTime()); protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap); protected override Ruleset CreateRuleset() => new TaikoRuleset(); } }