// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Objects; namespace osu.Game.Tests.Editing.Checks { [TestFixture] public class CheckBackgroundTest { private CheckBackground check; private IBeatmap beatmap; [SetUp] public void Setup() { check = new CheckBackground(); beatmap = new Beatmap { BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" }, BeatmapSet = new BeatmapSetInfo { Files = new List(new[] { new BeatmapSetFileInfo { Filename = "abc123.jpg" } }) } } }; } [Test] public void TestBackgroundSetAndInFiles() { Assert.That(check.Run(beatmap), Is.Empty); } [Test] public void TestBackgroundSetAndNotInFiles() { beatmap.BeatmapInfo.BeatmapSet.Files.Clear(); var issues = check.Run(beatmap).ToList(); Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues.Single().Template is CheckBackground.IssueTemplateDoesNotExist); } [Test] public void TestBackgroundNotSet() { beatmap.Metadata.BackgroundFile = null; var issues = check.Run(beatmap).ToList(); Assert.That(issues, Has.Count.EqualTo(1)); Assert.That(issues.Single().Template is CheckBackground.IssueTemplateNoneSet); } } }