// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Input.Bindings; using osu.Game.Overlays; using osuTK; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface { public partial class OsuDropdown : Dropdown, IKeyBindingHandler { private const float corner_radius = 5; protected override DropdownHeader CreateHeader() => new OsuDropdownHeader(); protected override DropdownMenu CreateMenu() => new OsuDropdownMenu(); public bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat) return false; if (e.Action == GlobalAction.Back) return Back(); return false; } public void OnReleased(KeyBindingReleaseEvent e) { } #region OsuDropdownMenu protected partial class OsuDropdownMenu : DropdownMenu { public override bool HandleNonPositionalInput => State == MenuState.Open; private Sample? sampleOpen; private Sample? sampleClose; // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring public OsuDropdownMenu() { CornerRadius = corner_radius; MaskingContainer.CornerRadius = corner_radius; Alpha = 0; // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring ItemsContainer.Padding = new MarginPadding(5); } [BackgroundDependencyLoader(true)] private void load(OverlayColourProvider? colourProvider, OsuColour colours, AudioManager audio) { BackgroundColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f); HoverColour = colourProvider?.Light4 ?? colours.PinkDarker; SelectionColour = colourProvider?.Background3 ?? colours.PinkDarker.Opacity(0.5f); sampleOpen = audio.Samples.Get(@"UI/dropdown-open"); sampleClose = audio.Samples.Get(@"UI/dropdown-close"); } // todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed. private bool wasOpened; // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring protected override void AnimateOpen() { wasOpened = true; this.FadeIn(300, Easing.OutQuint); sampleOpen?.Play(); } protected override void AnimateClose() { if (wasOpened) { this.FadeOut(300, Easing.OutQuint); sampleClose?.Play(); } } // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring protected override void UpdateSize(Vector2 newSize) { if (Direction == Direction.Vertical) { Width = newSize.X; this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint); } else { Height = newSize.Y; this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint); } } private Color4 hoverColour; public Color4 HoverColour { get => hoverColour; set { hoverColour = value; foreach (var c in Children.OfType()) c.BackgroundColourHover = value; } } private Color4 selectionColour; public Color4 SelectionColour { get => selectionColour; set { selectionColour = value; foreach (var c in Children.OfType()) c.BackgroundColourSelected = value; } } protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical); protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { BackgroundColourHover = HoverColour, BackgroundColourSelected = SelectionColour }; protected override ScrollContainer CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction); #region DrawableOsuDropdownMenuItem public partial class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem { // IsHovered is used public override bool HandlePositionalInput => true; public new Color4 BackgroundColourHover { get => base.BackgroundColourHover; set { base.BackgroundColourHover = value; updateColours(); } } public new Color4 BackgroundColourSelected { get => base.BackgroundColourSelected; set { base.BackgroundColourSelected = value; updateColours(); } } private void updateColours() { BackgroundColour = BackgroundColourHover.Opacity(0); UpdateBackgroundColour(); UpdateForegroundColour(); } public DrawableOsuDropdownMenuItem(MenuItem item) : base(item) { Foreground.Padding = new MarginPadding(2); Masking = true; CornerRadius = corner_radius; } [BackgroundDependencyLoader] private void load() { AddInternal(new HoverSounds()); } protected override void UpdateBackgroundColour() { Background.FadeColour(IsPreSelected ? BackgroundColourHover : BackgroundColourSelected, 100, Easing.OutQuint); if (IsPreSelected || IsSelected) Background.FadeIn(100, Easing.OutQuint); else Background.FadeOut(600, Easing.OutQuint); } protected override void UpdateForegroundColour() { base.UpdateForegroundColour(); if (Foreground.Children.FirstOrDefault() is Content content) content.Hovering = IsHovered; } protected override Drawable CreateContent() => new Content(); protected new partial class Content : CompositeDrawable, IHasText { public LocalisableString Text { get => Label.Text; set => Label.Text = value; } public readonly OsuSpriteText Label; public readonly SpriteIcon Chevron; private const float chevron_offset = -3; public Content() { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; InternalChildren = new Drawable[] { Chevron = new SpriteIcon { Icon = FontAwesome.Solid.ChevronRight, Size = new Vector2(8), Alpha = 0, X = chevron_offset, Margin = new MarginPadding { Left = 3, Right = 3 }, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, }, Label = new OsuSpriteText { X = 15, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, }, }; } [BackgroundDependencyLoader(true)] private void load(OverlayColourProvider? colourProvider) { Chevron.Colour = colourProvider?.Background5 ?? Color4.Black; } private bool hovering; public bool Hovering { get => hovering; set { if (value == hovering) return; hovering = value; if (hovering) { Chevron.FadeIn(400, Easing.OutQuint); Chevron.MoveToX(0, 400, Easing.OutQuint); } else { Chevron.FadeOut(200); Chevron.MoveToX(chevron_offset, 200, Easing.In); } } } } } #endregion } #endregion public partial class OsuDropdownHeader : DropdownHeader { protected readonly SpriteText Text; protected override LocalisableString Label { get => Text.Text; set => Text.Text = value; } protected readonly SpriteIcon Icon; public OsuDropdownHeader() { Foreground.Padding = new MarginPadding(10); AutoSizeAxes = Axes.None; Margin = new MarginPadding { Bottom = 4 }; CornerRadius = corner_radius; Height = 40; Foreground.Child = new GridContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), }, ColumnDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.AutoSize), }, Content = new[] { new Drawable[] { Text = new TruncatingSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.X, }, Icon = new SpriteIcon { Icon = FontAwesome.Solid.ChevronDown, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Size = new Vector2(16), }, } } }; AddInternal(new HoverClickSounds()); } [Resolved] private OverlayColourProvider? colourProvider { get; set; } [Resolved] private OsuColour colours { get; set; } = null!; protected override void LoadComplete() { base.LoadComplete(); SearchBar.State.ValueChanged += _ => updateColour(); updateColour(); } protected override bool OnHover(HoverEvent e) { updateColour(); return false; } protected override void OnHoverLost(HoverLostEvent e) { updateColour(); } private void updateColour() { bool hovered = Enabled.Value && IsHovered; var hoveredColour = colourProvider?.Light4 ?? colours.PinkDarker; var unhoveredColour = colourProvider?.Background5 ?? Color4.Black.Opacity(0.5f); if (SearchBar.State.Value == Visibility.Visible) { Icon.Colour = hovered ? hoveredColour.Lighten(0.5f) : Colour4.White; Background.Colour = unhoveredColour; } else { Icon.Colour = Color4.White; Background.Colour = hovered ? hoveredColour : unhoveredColour; } } protected override DropdownSearchBar CreateSearchBar() => new OsuDropdownSearchBar { Padding = new MarginPadding { Right = 26 }, }; private partial class OsuDropdownSearchBar : DropdownSearchBar { protected override void PopIn() => this.FadeIn(); protected override void PopOut() => this.FadeOut(); protected override TextBox CreateTextBox() => new DropdownSearchTextBox { FontSize = OsuFont.Default.Size, }; private partial class DropdownSearchTextBox : SearchTextBox { public override bool OnPressed(KeyBindingPressEvent e) { if (e.Action == GlobalAction.Back) // this method is blocking Dropdown from receiving the back action, despite this text box residing in a separate input manager. // to fix this properly, a local global action container needs to be added as well, but for simplicity, just don't handle the back action here. return false; return base.OnPressed(e); } } } } } }