// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Taiko.Objects; using osuTK; namespace osu.Game.Rulesets.Taiko.Skinning.Default { public partial class CentreHitCirclePiece : CirclePiece { public CentreHitCirclePiece() { Add(new CentreHitSymbolPiece()); } [BackgroundDependencyLoader] private void load() { AccentColour = Hit.COLOUR_CENTRE; } /// <summary> /// The symbol used for centre hit pieces. /// </summary> public partial class CentreHitSymbolPiece : Container { public CentreHitSymbolPiece() { Anchor = Anchor.Centre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(SYMBOL_SIZE); Padding = new MarginPadding(SYMBOL_BORDER); Children = new[] { new Circle { RelativeSizeAxes = Axes.Both } }; } } } }