// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Extensions; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Select; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMatchSongSelect : MultiplayerTestScene { [Resolved] private BeatmapManager beatmapManager { get; set; } private BeatmapManager manager; private RulesetStore rulesets; private TestMatchSongSelect songSelect; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); var beatmaps = new List(); for (int i = 0; i < 6; i++) { int beatmapId = 10 * 10 + i; int length = RNG.Next(30000, 200000); double bpm = RNG.NextSingle(80, 200); beatmaps.Add(new BeatmapInfo { Ruleset = new OsuRuleset().RulesetInfo, OnlineBeatmapID = beatmapId, Path = "normal.osu", Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})", Length = length, BPM = bpm, BaseDifficulty = new BeatmapDifficulty { OverallDifficulty = 3.5f, }, }); } manager.Import(new BeatmapSetInfo { OnlineBeatmapSetID = 10, Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(), Metadata = new BeatmapMetadata { // Create random metadata, then we can check if sorting works based on these Artist = "Some Artist " + RNG.Next(0, 9), Title = $"Some Song (set id 10), max bpm {beatmaps.Max(b => b.BPM):0.#})", AuthorString = "Some Guy " + RNG.Next(0, 9), }, Beatmaps = beatmaps, DateAdded = DateTimeOffset.UtcNow, }).Wait(); } public override void SetUpSteps() { base.SetUpSteps(); AddStep("reset", () => { Ruleset.Value = new OsuRuleset().RulesetInfo; Beatmap.SetDefault(); }); AddStep("create song select", () => LoadScreen(songSelect = new TestMatchSongSelect())); AddUntilStep("wait for present", () => songSelect.IsCurrentScreen()); } [SetUp] public void Setup() => Schedule(() => { Room = new Room(); }); [Test] public void TestItemAddedIfEmptyOnStart() { AddStep("finalise selection", () => songSelect.FinaliseSelection()); AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1); } [Test] public void TestItemAddedWhenCreateNewItemClicked() { AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1); } [Test] public void TestItemNotAddedIfExistingOnStart() { AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("finalise selection", () => songSelect.FinaliseSelection()); AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1); } [Test] public void TestAddSameItemMultipleTimes() { AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddAssert("playlist has 2 items", () => Room.Playlist.Count == 2); } [Test] public void TestAddItemAfterRearrangement() { AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("rearrange", () => { var item = Room.Playlist[0]; Room.Playlist.RemoveAt(0); Room.Playlist.Add(item); }); AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddAssert("new item has id 2", () => Room.Playlist.Last().ID == 2); } private class TestMatchSongSelect : MatchSongSelect { public new MatchBeatmapDetailArea BeatmapDetails => (MatchBeatmapDetailArea)base.BeatmapDetails; } } }