// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Utils; using osu.Game.Rulesets.Catch.Skinning.Default; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Catch.Objects.Drawables { public partial class DrawableBanana : DrawablePalpableCatchHitObject { public DrawableBanana() : this(null) { } public DrawableBanana(Banana? h) : base(h) { } [BackgroundDependencyLoader] private void load() { ScalingContainer.Child = new SkinnableDrawable( new CatchSkinComponentLookup(CatchSkinComponents.Banana), _ => new BananaPiece()); } protected override void LoadComplete() { base.LoadComplete(); // start time affects the random seed which is used to determine the banana colour StartTimeBindable.BindValueChanged(_ => UpdateComboColour()); } private float startScale; private float endScale; private float startAngle; private float endAngle; protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); // Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms(). const float end_scale = 0.6f; const float random_scale_range = 1.6f; startScale = end_scale + random_scale_range * RandomSingle(3); endScale = end_scale; startAngle = getRandomAngle(1); endAngle = getRandomAngle(2); float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1); } protected override void Update() { base.Update(); double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt; // Clamp scale and rotation at the point of bananas being caught, else let them freely extrapolate. if (Result.IsHit) preemptProgress = Math.Min(1, preemptProgress); ScalingContainer.Scale = new Vector2(HitObject.Scale * (float)Interpolation.Lerp(startScale, endScale, preemptProgress)); ScalingContainer.Rotation = (float)Interpolation.Lerp(startAngle, endAngle, preemptProgress); } public override void PlaySamples() { base.PlaySamples(); if (Samples != null) Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f; } } }