// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osu.Game.Tests.Gameplay; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneDelayedResumeOverlay : OsuTestScene { private ResumeOverlay resume = null!; private bool resumeFired; [Cached] private GameplayState gameplayState; public TestSceneDelayedResumeOverlay() { gameplayState = TestGameplayState.Create(new OsuRuleset()); } [SetUp] public void SetUp() => Schedule(loadContent); [Test] public void TestResume() { AddStep("show", () => resume.Show()); AddUntilStep("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden); } private void loadContent() { Child = resume = new DelayedResumeOverlay(); resumeFired = false; resume.ResumeAction = () => resumeFired = true; } } }