// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps.Formats; using osuTK.Graphics; namespace osu.Game.Skinning { public class LegacyManiaSkinConfiguration : IHasCustomColours { /// /// Conversion factor from converting legacy positioning values (based in x480 dimensions) to x768. /// public const float POSITION_SCALE_FACTOR = 1.6f; /// /// Size of a legacy column in the default skin, used for determining relative scale factors. /// public const float DEFAULT_COLUMN_SIZE = 30 * POSITION_SCALE_FACTOR; public const float DEFAULT_HIT_POSITION = (480 - 402) * POSITION_SCALE_FACTOR; public readonly int Keys; public Dictionary CustomColours { get; } = new Dictionary(); public Dictionary ImageLookups = new Dictionary(); public float WidthForNoteHeightScale; public readonly float[] ColumnLineWidth; public readonly float[] ColumnSpacing; public readonly float[] ColumnWidth; public readonly float[] ExplosionWidth; public readonly float[] HoldNoteLightWidth; public float HitPosition = DEFAULT_HIT_POSITION; public float LightPosition = (480 - 413) * POSITION_SCALE_FACTOR; public float ScorePosition = 300 * POSITION_SCALE_FACTOR; public bool ShowJudgementLine = true; public bool KeysUnderNotes; public int LightFramePerSecond = 60; public LegacyNoteBodyStyle? NoteBodyStyle; public LegacyManiaSkinConfiguration(int keys) { Keys = keys; ColumnLineWidth = new float[keys + 1]; ColumnSpacing = new float[keys - 1]; ColumnWidth = new float[keys]; ExplosionWidth = new float[keys]; HoldNoteLightWidth = new float[keys]; ColumnLineWidth.AsSpan().Fill(2); ColumnWidth.AsSpan().Fill(DEFAULT_COLUMN_SIZE); } public float MinimumColumnWidth => ColumnWidth.Min(); } }