// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Taiko.Skinning.Legacy; using osu.Game.Storyboards; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Taiko.Tests { public partial class TestSceneTaikoPlayerScroller : LegacySkinPlayerTestScene { private Storyboard? currentStoryboard; protected override bool HasCustomSteps => true; [Test] public void TestForegroundSpritesHidesScroller() { AddStep("load storyboard", () => { currentStoryboard = new Storyboard(); for (int i = 0; i < 10; i++) currentStoryboard.GetLayer("Foreground").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero)); }); CreateTest(); AddAssert("taiko scroller not present", () => !this.ChildrenOfType().Any()); } [Test] public void TestOverlaySpritesKeepsScroller() { AddStep("load storyboard", () => { currentStoryboard = new Storyboard(); for (int i = 0; i < 10; i++) currentStoryboard.GetLayer("Overlay").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero)); }); CreateTest(); AddAssert("taiko scroller present", () => this.ChildrenOfType().Single().IsPresent); } protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => base.CreateWorkingBeatmap(beatmap, currentStoryboard ?? storyboard); } }