// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Taiko.UI; using osuTK; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { [TestFixture] public partial class TestSceneInputDrum : TaikoSkinnableTestScene { [BackgroundDependencyLoader] private void load() { var playfield = new TaikoPlayfield(); var beatmap = CreateWorkingBeatmap(new TaikoRuleset().RulesetInfo).GetPlayableBeatmap(new TaikoRuleset().RulesetInfo); foreach (var h in beatmap.HitObjects) playfield.Add(h); SetContents(_ => new TaikoInputManager(new TaikoRuleset().RulesetInfo) { RelativeSizeAxes = Axes.Both, Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(180f, 200f), Child = new InputDrum { RelativeSizeAxes = Axes.Both, } } }); } } }