// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Replays; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; using osu.Game.Storyboards; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { public partial class TestSceneTrianglesSpinnerRotation : TestSceneOsuPlayer { private const double spinner_start_time = 100; private const double spinner_duration = 6000; [Resolved] private SkinManager skinManager { get; set; } = null!; [Resolved] private AudioManager audioManager { get; set; } = null!; protected override bool Autoplay => true; protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); private DrawableSpinner drawableSpinner = null!; private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType().Single(); [SetUpSteps] public override void SetUpSteps() { base.SetUpSteps(); AddStep("set triangles skin", () => skinManager.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged()); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First()); } [Test] public void TestSymbolMiddleRewindingRotation() { double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0; addSeekStep(spinner_start_time + 5000); AddStep("retrieve spinner symbol rotation", () => { finalSpinnerSymbolRotation = spinnerSymbol.Rotation; spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f); }); addSeekStep(spinner_start_time + 2500); AddAssert("symbol rotation rewound", () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance)); addSeekStep(spinner_start_time + 5000); AddAssert("is symbol rotation almost same", () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance)); } [Test] public void TestSymbolRotationDirection([Values(true, false)] bool clockwise) { if (clockwise) transformReplay(flip); addSeekStep(5000); AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0); } private Replay flip(Replay scoreReplay) => new Replay { Frames = scoreReplay .Frames .Cast() .Select(replayFrame => { var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y); return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray()); }) .Cast() .ToList() }; private void addSeekStep(double time) { AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time)); AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100)); } private void transformReplay(Func replayTransformation) => AddStep("set replay", () => { var drawableRuleset = this.ChildrenOfType().Single(); var score = drawableRuleset.ReplayScore; var transformedScore = new Score { ScoreInfo = score.ScoreInfo, Replay = replayTransformation.Invoke(score.Replay) }; drawableRuleset.SetReplayScore(transformedScore); }); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = new List { new Spinner { Position = new Vector2(256, 192), StartTime = spinner_start_time, Duration = spinner_duration }, } }; private partial class ScoreExposedPlayer : TestPlayer { public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; public ScoreExposedPlayer() : base(false, false) { } } } }