// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Rulesets.Catch.Edit { public partial class CatchHitObjectComposer : ScrollingHitObjectComposer, IKeyBindingHandler { private const float distance_snap_radius = 50; private CatchDistanceSnapGrid distanceSnapGrid = null!; private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1) { MinValue = 1, MaxValue = 10, }; [Cached(typeof(IDistanceSnapProvider))] protected readonly CatchDistanceSnapProvider DistanceSnapProvider = new CatchDistanceSnapProvider(); public CatchHitObjectComposer(CatchRuleset ruleset) : base(ruleset) { } [BackgroundDependencyLoader] private void load() { AddInternal(DistanceSnapProvider); DistanceSnapProvider.AttachToToolbox(RightToolbox); // todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation. DistanceSnapProvider.DistanceSpacingMultiplier.Disabled = true; LayerBelowRuleset.Add(new PlayfieldBorder { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativeSizeAxes = Axes.X, Height = CatchPlayfield.HEIGHT, PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners } }); LayerBelowRuleset.Add(distanceSnapGrid = new CatchDistanceSnapGrid(new[] { 0.0, Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED, Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED, })); } protected override IEnumerable CreateTernaryButtons() => base.CreateTernaryButtons() .Concat(DistanceSnapProvider.CreateTernaryButtons()); protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods) => new DrawableCatchEditorRuleset(ruleset, beatmap, mods) { TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, } }; protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this); protected override BeatSnapGrid CreateBeatSnapGrid() => new CatchBeatSnapGrid(); protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[] { new FruitCompositionTool(), new JuiceStreamCompositionTool(), new BananaShowerCompositionTool() }; public bool OnPressed(KeyBindingPressEvent e) { switch (e.Action) { // Note that right now these are hard to use as the default key bindings conflict with existing editor key bindings. // In the future we will want to expose this via UI and potentially change the key bindings to be editor-specific. // May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts. case GlobalAction.IncreaseScrollSpeed: this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint); return true; case GlobalAction.DecreaseScrollSpeed: this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint); return true; } return false; } public void OnReleased(KeyBindingReleaseEvent e) { } public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) { var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType); result.ScreenSpacePosition.X = screenSpacePosition.X; if (snapType.HasFlagFast(SnapType.RelativeGrids)) { if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult && Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius) { result = snapResult; } } return result; } private PalpableCatchHitObject? getLastSnappableHitObject(double time) { var hitObject = EditorBeatmap.HitObjects.OfType().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower)); switch (hitObject) { case Fruit fruit: return fruit; case JuiceStream juiceStream: return juiceStream.NestedHitObjects.OfType().LastOrDefault(h => !(h is TinyDroplet)); default: return null; } } private PalpableCatchHitObject? getDistanceSnapGridSourceHitObject() { switch (BlueprintContainer.CurrentTool) { case SelectTool: if (EditorBeatmap.SelectedHitObjects.Count == 0) return null; double minTime = EditorBeatmap.SelectedHitObjects.Min(hitObject => hitObject.StartTime); return getLastSnappableHitObject(minTime); case FruitCompositionTool: case JuiceStreamCompositionTool: if (!CursorInPlacementArea) return null; if (EditorBeatmap.PlacementObject.Value is JuiceStream) { // Juice stream path is not subject to snapping. if (BlueprintContainer.CurrentPlacement.PlacementActive is PlacementBlueprint.PlacementState.Active) return null; } double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position); return getLastSnappableHitObject(timeAtCursor); default: return null; } } protected override void Update() { base.Update(); updateDistanceSnapGrid(); } private void updateDistanceSnapGrid() { if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True) { distanceSnapGrid.Hide(); return; } var sourceHitObject = getDistanceSnapGridSourceHitObject(); if (sourceHitObject == null) { distanceSnapGrid.Hide(); return; } distanceSnapGrid.Show(); distanceSnapGrid.StartTime = sourceHitObject.GetEndTime(); distanceSnapGrid.StartX = sourceHitObject.EffectiveX; } } }