// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Catch.Edit { public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider { protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after) { // osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified. // Therefore this functionality is not currently used. // // The implementation below is probably correct but should be checked if/when exposed via controls. float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime()); float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX); return actualDistance / expectedDistance; } } }