// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default { public class SpinnerCentreLayer : CompositeDrawable, IHasAccentColour { private DrawableSpinner spinner; private CirclePiece circle; private GlowPiece glow; private SpriteIcon symbol; [BackgroundDependencyLoader] private void load(DrawableHitObject drawableHitObject) { spinner = (DrawableSpinner)drawableHitObject; InternalChildren = new Drawable[] { glow = new GlowPiece(), circle = new CirclePiece { Position = Vector2.Zero, Anchor = Anchor.Centre, }, new RingPiece(), symbol = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(48), Icon = FontAwesome.Solid.Asterisk, Shadow = false, }, }; } protected override void Update() { base.Update(); symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.RotationTracker.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1)); } private Color4 accentColour; public Color4 AccentColour { get => accentColour; set { accentColour = value; circle.Colour = accentColour; glow.Colour = accentColour; } } } }