// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Overlays.SearchableList; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Play.HUD; using osuTK; namespace osu.Game.Screens.Multi.Match.Components { public class Info : Container { public const float HEIGHT = 156; private readonly OsuSpriteText availabilityStatus; private readonly ReadyButton readyButton; private OsuColour colours; public Bindable Ready => readyButton.Ready; public readonly Bindable Name = new Bindable(); public readonly Bindable Availability = new Bindable(); public readonly Bindable Status = new Bindable(); public readonly Bindable Beatmap = new Bindable(); public readonly Bindable Type = new Bindable(); public readonly Bindable> Mods = new Bindable>(); public Info() { RelativeSizeAxes = Axes.X; Height = HEIGHT; BeatmapTypeInfo beatmapTypeInfo; OsuSpriteText name; ModDisplay modDisplay; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.FromHex(@"28242d"), }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING }, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Padding = new MarginPadding { Vertical = 20 }, Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { name = new OsuSpriteText { TextSize = 30 }, availabilityStatus = new OsuSpriteText { TextSize = 14 }, }, }, new FillFlowContainer { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { beatmapTypeInfo = new BeatmapTypeInfo(), modDisplay = new ModDisplay { Scale = new Vector2(0.75f), DisplayUnrankedText = false }, } } }, }, readyButton = new ReadyButton { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Y, Size = new Vector2(200, 1), Padding = new MarginPadding { Vertical = 10 }, }, }, }, }; beatmapTypeInfo.Beatmap.BindTo(Beatmap); beatmapTypeInfo.Type.BindTo(Type); modDisplay.Current.BindTo(Mods); Availability.BindValueChanged(_ => updateAvailabilityStatus()); Status.BindValueChanged(_ => updateAvailabilityStatus()); Name.BindValueChanged(n => name.Text = n); } [BackgroundDependencyLoader] private void load(OsuColour colours) { this.colours = colours; } protected override void LoadComplete() { base.LoadComplete(); updateAvailabilityStatus(); } private void updateAvailabilityStatus() { if (!IsLoaded) return; if (Status.Value != null) { availabilityStatus.FadeColour(Status.Value.GetAppropriateColour(colours), 100); availabilityStatus.Text = $"{Availability.Value.GetDescription()}, {Status.Value.Message}"; } } private class ReadyButton : TriangleButton { public readonly Bindable Ready = new Bindable(); protected override SpriteText CreateText() => new OsuSpriteText { Depth = -1, Origin = Anchor.Centre, Anchor = Anchor.Centre, Font = @"Exo2.0-Light", TextSize = 30, }; [BackgroundDependencyLoader] private void load() { BackgroundColour = OsuColour.FromHex(@"1187aa"); Triangles.ColourLight = OsuColour.FromHex(@"277b9c"); Triangles.ColourDark = OsuColour.FromHex(@"1f6682"); Triangles.TriangleScale = 1.5f; Container active; Add(active = new Container { RelativeSizeAxes = Axes.Both, Alpha = 0f, Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.15f, Blending = BlendingMode.Additive, }, }); Action = () => Ready.Value = !Ready.Value; Ready.BindValueChanged(value => { if (value) { Text = "Not Ready"; active.FadeIn(200); } else { Text = "Ready"; active.FadeOut(200); } }, true); } } } }