// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Audio; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Skinning { public class TaikoLegacySkinTransformer : LegacySkinTransformer { private Lazy hasExplosion; public TaikoLegacySkinTransformer(ISkinSource source) : base(source) { Source.SourceChanged += sourceChanged; sourceChanged(); } private void sourceChanged() { hasExplosion = new Lazy(() => Source.GetTexture(getHitName(TaikoSkinComponents.TaikoExplosionGreat)) != null); } public override Drawable GetDrawableComponent(ISkinComponent component) { if (component is GameplaySkinComponent) { // if a taiko skin is providing explosion sprites, hide the judgements completely if (hasExplosion.Value) return Drawable.Empty(); } if (!(component is TaikoSkinComponent taikoComponent)) return null; switch (taikoComponent.Component) { case TaikoSkinComponents.DrumRollBody: if (GetTexture("taiko-roll-middle") != null) return new LegacyDrumRoll(); return null; case TaikoSkinComponents.InputDrum: if (GetTexture("taiko-bar-left") != null) return new LegacyInputDrum(); return null; case TaikoSkinComponents.CentreHit: case TaikoSkinComponents.RimHit: if (GetTexture("taikohitcircle") != null) return new LegacyHit(taikoComponent.Component); return null; case TaikoSkinComponents.DrumRollTick: return this.GetAnimation("sliderscorepoint", false, false); case TaikoSkinComponents.HitTarget: if (GetTexture("taikobigcircle") != null) return new TaikoLegacyHitTarget(); return null; case TaikoSkinComponents.PlayfieldBackgroundRight: if (GetTexture("taiko-bar-right") != null) return new TaikoLegacyPlayfieldBackgroundRight(); return null; case TaikoSkinComponents.PlayfieldBackgroundLeft: // This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins). if (GetTexture("taiko-bar-right") != null) return Drawable.Empty(); return null; case TaikoSkinComponents.BarLine: if (GetTexture("taiko-barline") != null) return new LegacyBarLine(); return null; case TaikoSkinComponents.TaikoExplosionMiss: var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); if (missSprite != null) return new LegacyHitExplosion(missSprite); return null; case TaikoSkinComponents.TaikoExplosionOk: case TaikoSkinComponents.TaikoExplosionGreat: var hitName = getHitName(taikoComponent.Component); var hitSprite = this.GetAnimation(hitName, true, false); if (hitSprite != null) { var strongHitSprite = this.GetAnimation($"{hitName}k", true, false); return new LegacyHitExplosion(hitSprite, strongHitSprite); } return null; case TaikoSkinComponents.Scroller: if (GetTexture("taiko-slider") != null) return new LegacyTaikoScroller(); return null; case TaikoSkinComponents.Mascot: return new DrawableTaikoMascot(); } return Source.GetDrawableComponent(component); } private string getHitName(TaikoSkinComponents component) { switch (component) { case TaikoSkinComponents.TaikoExplosionMiss: return "taiko-hit0"; case TaikoSkinComponents.TaikoExplosionOk: return "taiko-hit100"; case TaikoSkinComponents.TaikoExplosionGreat: return "taiko-hit300"; } throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}"); } public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo)); public override IBindable GetConfig(TLookup lookup) => Source.GetConfig(lookup); private class LegacyTaikoSampleInfo : ISampleInfo { private readonly ISampleInfo source; public LegacyTaikoSampleInfo(ISampleInfo source) { this.source = source; } public IEnumerable LookupNames { get { foreach (var name in source.LookupNames) yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-"); foreach (var name in source.LookupNames) yield return name; } } public int Volume => source.Volume; } } }