// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Catch.Tests.Editor { public abstract class CatchSelectionBlueprintTestScene : SelectionBlueprintTestScene { protected ScrollingHitObjectContainer HitObjectContainer => contentContainer.Playfield.HitObjectContainer; protected override Container Content => contentContainer; [Cached(typeof(EditorBeatmap))] [Cached(typeof(IBeatSnapProvider))] protected readonly EditorBeatmap EditorBeatmap; private readonly CatchEditorTestSceneContainer contentContainer; protected CatchSelectionBlueprintTestScene() { EditorBeatmap = new EditorBeatmap(new CatchBeatmap()); EditorBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = 0; EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 100 }); base.Content.Add(new EditorBeatmapDependencyContainer(EditorBeatmap, new BindableBeatDivisor()) { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { EditorBeatmap, contentContainer = new CatchEditorTestSceneContainer() }, }); } protected void AddMouseMoveStep(double time, float x) => AddStep($"move to time={time}, x={x}", () => { float y = HitObjectContainer.PositionAtTime(time); Vector2 pos = HitObjectContainer.ToScreenSpace(new Vector2(x, y + HitObjectContainer.DrawHeight)); InputManager.MoveMouseTo(pos); }); private class EditorBeatmapDependencyContainer : Container { [Cached] private readonly EditorClock editorClock; [Cached] private readonly BindableBeatDivisor beatDivisor; public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor) { editorClock = new EditorClock(beatmap, beatDivisor); this.beatDivisor = beatDivisor; } } } }