// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.Chat; using osu.Game.Online.Rooms; namespace osu.Game.Screens.OnlinePlay.Match.Components { public class MatchChatDisplay : StandAloneChatDisplay { [Resolved(typeof(Room), nameof(Room.RoomID))] private Bindable roomId { get; set; } [Resolved(typeof(Room), nameof(Room.ChannelId))] private Bindable channelId { get; set; } [Resolved(CanBeNull = true)] private ChannelManager channelManager { get; set; } public MatchChatDisplay() : base(true) { } protected override void LoadComplete() { base.LoadComplete(); channelId.BindValueChanged(_ => updateChannel(), true); } private void updateChannel() { if (roomId.Value == null || channelId.Value == 0) return; Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{roomId.Value}" }); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); channelManager?.LeaveChannel(Channel.Value); } } }