// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Timing; namespace osu.Game.Screens.Play { public interface IGameplayClock : IFrameBasedClock { /// <summary> /// The time from which the clock should start. Will be seeked to on calling <see cref="GameplayClockContainer.Reset"/>. /// </summary> /// <remarks> /// By default, a value of zero will be used. /// Importantly, the value will be inferred from the current beatmap in <see cref="MasterGameplayClockContainer"/> by default. /// </remarks> double StartTime { get; } /// <summary> /// All adjustments applied to this clock which come from mods. /// </summary> IAdjustableAudioComponent AdjustmentsFromMods { get; } IBindable<bool> IsPaused { get; } } }