// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Beatmaps { public static class BeatSyncProviderExtensions { /// <summary> /// Whether the beat sync provider is currently in a kiai section. Should make everything more epic. /// </summary> public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode == true; } }