// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osuTK; namespace osu.Game.Graphics.UserInterface { public partial class SectionHeader : CompositeDrawable { private readonly LocalisableString text; public SectionHeader(LocalisableString text) { this.text = text; Margin = new MarginPadding { Vertical = 10, Horizontal = 5 }; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { InternalChild = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(2), Children = new Drawable[] { new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold)) { Text = text, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, new Circle { Colour = colourProvider.Highlight1, Size = new Vector2(28, 2), } } }; } } }