// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mods { /// <summary> /// An interface for <see cref="Mod"/>s that are updated every frame by a <see cref="Playfield"/>. /// </summary> public interface IUpdatableByPlayfield : IApplicableMod { /// <summary> /// Update this <see cref="Mod"/>. /// </summary> /// <param name="playfield">The main <see cref="Playfield"/></param> /// <remarks> /// This method is called once per frame during gameplay by the main <see cref="Playfield"/> only. /// To access nested <see cref="Playfield"/>s, use <see cref="Playfield.NestedPlayfields"/>. /// </remarks> void Update(Playfield playfield); } }