// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Multiplayer; using osu.Game.Screens.Multi.Components; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Multi.Lounge.Components { public class DrawableRoom : OsuClickableContainer, IStateful, IFilterable { public const float SELECTION_BORDER_WIDTH = 4; private const float corner_radius = 5; private const float transition_duration = 60; private const float content_padding = 10; private const float height = 110; private const float side_strip_width = 5; private const float cover_width = 145; public event Action StateChanged; private readonly Box selectionBox; private CachedModelDependencyContainer dependencies; [Resolved] private BeatmapManager beatmaps { get; set; } public readonly Room Room; private SelectionState state; public SelectionState State { get => state; set { if (value == state) return; state = value; if (state == SelectionState.Selected) selectionBox.FadeIn(transition_duration); else selectionBox.FadeOut(transition_duration); StateChanged?.Invoke(State); } } public IEnumerable FilterTerms => new[] { Room.Name.Value }; private bool matchingFilter; public bool MatchingFilter { get => matchingFilter; set { matchingFilter = value; this.FadeTo(MatchingFilter ? 1 : 0, 200); } } public DrawableRoom(Room room) { Room = room; RelativeSizeAxes = Axes.X; Height = height + SELECTION_BORDER_WIDTH * 2; CornerRadius = corner_radius + SELECTION_BORDER_WIDTH / 2; Masking = true; // create selectionBox here so State can be set before being loaded selectionBox = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0f, }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Children = new Drawable[] { new StatusColouredContainer(transition_duration) { RelativeSizeAxes = Axes.Both, Child = selectionBox }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(SELECTION_BORDER_WIDTH), Child = new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = corner_radius, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(40), Radius = 5, }, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.FromHex(@"212121"), }, new StatusColouredContainer(transition_duration) { RelativeSizeAxes = Axes.Y, Width = side_strip_width, Child = new Box { RelativeSizeAxes = Axes.Both } }, new Container { RelativeSizeAxes = Axes.Y, Width = cover_width, Masking = true, Margin = new MarginPadding { Left = side_strip_width }, Child = new MultiplayerBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both } }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Vertical = content_padding, Left = side_strip_width + cover_width + content_padding, Right = content_padding, }, Children = new Drawable[] { new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(5f), Children = new Drawable[] { new RoomName { Font = OsuFont.GetFont(size: 18) }, new ParticipantInfo(), }, }, new FillFlowContainer { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), Children = new Drawable[] { new RoomStatusInfo(), new BeatmapTitle { TextSize = 14 }, }, }, new ModeTypeInfo { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, }, }, }, }, }, }, }; } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { dependencies = new CachedModelDependencyContainer(base.CreateChildDependencies(parent)); dependencies.Model.Value = Room; return dependencies; } protected override void LoadComplete() { base.LoadComplete(); this.FadeInFromZero(transition_duration); } private class RoomName : OsuSpriteText { [Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))] private Bindable name { get; set; } [BackgroundDependencyLoader] private void load() { Current = name; } } } }