// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Compose; using osu.Game.Skinning; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Editor { public class TestSceneManiaComposeScreen : EditorClockTestScene { [Resolved] private SkinManager skins { get; set; } [SetUpSteps] public void SetUpSteps() { AddStep("setup compose screen", () => { var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })) { BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, }; Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Child = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] { (typeof(EditorBeatmap), editorBeatmap), (typeof(IBeatSnapProvider), editorBeatmap), }, Child = new ComposeScreen { State = { Value = Visibility.Visible } }, }; }); AddUntilStep("wait for composer", () => this.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); } [Test] public void TestDefaultSkin() { AddStep("set default skin", () => skins.CurrentSkinInfo.Value = SkinInfo.Default); } [Test] public void TestLegacySkin() { AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.Info); } } }