// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using MessagePack; using osu.Game.Online.API; namespace osu.Game.Online.Spectator { [Serializable] [MessagePackObject] public class SpectatorState : IEquatable { [Key(0)] public int? BeatmapID { get; set; } [Key(1)] public int? RulesetID { get; set; } [NotNull] [Key(2)] public IEnumerable Mods { get; set; } = Enumerable.Empty(); public bool Equals(SpectatorState other) => BeatmapID == other?.BeatmapID && Mods.SequenceEqual(other?.Mods) && RulesetID == other?.RulesetID; public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}"; } }