// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class BeatmapOffsetControlStrings { private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl"; /// /// "Audio offset (this beatmap)" /// public static LocalisableString AudioOffsetThisBeatmap => new TranslatableString(getKey(@"beatmap_offset"), @"Audio offset (this beatmap)"); /// /// "Previous play:" /// public static LocalisableString PreviousPlay => new TranslatableString(getKey(@"previous_play"), @"Previous play:"); /// /// "Previous play too short to use for calibration" /// public static LocalisableString PreviousPlayTooShortToUseForCalibration => new TranslatableString(getKey(@"previous_play_too_short_to_use_for_calibration"), @"Previous play too short to use for calibration"); /// /// "Calibrate using last play" /// public static LocalisableString CalibrateUsingLastPlay => new TranslatableString(getKey(@"calibrate_using_last_play"), @"Calibrate using last play"); /// /// "(hit objects appear later)" /// public static LocalisableString HitObjectsAppearLater => new TranslatableString(getKey(@"hit_objects_appear_later"), @"(hit objects appear later)"); /// /// "(hit objects appear earlier)" /// public static LocalisableString HitObjectsAppearEarlier => new TranslatableString(getKey(@"hit_objects_appear_earlier"), @"(hit objects appear earlier)"); private static string getKey(string key) => $@"{prefix}:{key}"; } }