// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Beatmaps; using osu.Framework.Bindables; using System.Collections.Generic; using osu.Game.Rulesets.Mods; using System.Linq; using osu.Framework.Threading; using osu.Game.Configuration; using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Select.Details { public class AdvancedStats : Container { [Resolved] private IBindable> mods { get; set; } private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty; private BeatmapInfo beatmap; public BeatmapInfo Beatmap { get => beatmap; set { if (value == beatmap) return; beatmap = value; updateStatistics(); } } public AdvancedStats() { Child = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(4f), Children = new[] { firstValue = new StatisticRow(), //circle size/key amount hpDrain = new StatisticRow { Title = "HP Drain" }, accuracy = new StatisticRow { Title = "Accuracy" }, approachRate = new StatisticRow { Title = "Approach Rate" }, starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" }, }, }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { starDifficulty.AccentColour = colours.Yellow; } protected override void LoadComplete() { base.LoadComplete(); mods.BindValueChanged(modsChanged, true); } private readonly List references = new List(); private void modsChanged(ValueChangedEvent> mods) { // TODO: find a more permanent solution for this if/when it is needed in other components. // this is generating drawables for the only purpose of storing bindable references. foreach (var r in references) r.Dispose(); references.Clear(); ScheduledDelegate debounce = null; foreach (var mod in mods.NewValue.OfType()) { foreach (var setting in mod.CreateSettingsControls().OfType()) { setting.SettingChanged += () => { debounce?.Cancel(); debounce = Scheduler.AddDelayed(updateStatistics, 100); }; references.Add(setting); } } updateStatistics(); } private void updateStatistics() { BeatmapDifficulty baseDifficulty = Beatmap?.BaseDifficulty; BeatmapDifficulty adjustedDifficulty = null; if (baseDifficulty != null && mods.Value.Any(m => m is IApplicableToDifficulty)) { adjustedDifficulty = baseDifficulty.Clone(); foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(adjustedDifficulty); } switch (Beatmap?.Ruleset?.ID ?? 0) { case 3: // Account for mania differences locally for now // Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes firstValue.Title = "Key Count"; firstValue.Value = (baseDifficulty?.CircleSize ?? 0, null); break; default: firstValue.Title = "Circle Size"; firstValue.Value = (baseDifficulty?.CircleSize ?? 0, adjustedDifficulty?.CircleSize); break; } starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null); hpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate); accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty); approachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate); } private class StatisticRow : Container, IHasAccentColour { private const float value_width = 25; private const float name_width = 70; private readonly float maxValue; private readonly bool forceDecimalPlaces; private readonly OsuSpriteText name, valueText; private readonly Bar bar, modBar; [Resolved] private OsuColour colours { get; set; } public string Title { get => name.Text; set => name.Text = value; } private (float baseValue, float? adjustedValue) value; public (float baseValue, float? adjustedValue) Value { get => value; set { if (value == this.value) return; this.value = value; bar.Length = value.baseValue / maxValue; valueText.Text = (value.adjustedValue ?? value.baseValue).ToString(forceDecimalPlaces ? "0.00" : "0.##"); modBar.Length = (value.adjustedValue ?? 0) / maxValue; if (value.adjustedValue > value.baseValue) modBar.AccentColour = valueText.Colour = colours.Red; else if (value.adjustedValue < value.baseValue) modBar.AccentColour = valueText.Colour = colours.BlueDark; else modBar.AccentColour = valueText.Colour = Color4.White; } } public Color4 AccentColour { get => bar.AccentColour; set => bar.AccentColour = value; } public StatisticRow(float maxValue = 10, bool forceDecimalPlaces = false) { this.maxValue = maxValue; this.forceDecimalPlaces = forceDecimalPlaces; RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Children = new Drawable[] { new Container { Width = name_width, AutoSizeAxes = Axes.Y, Child = name = new OsuSpriteText { Font = OsuFont.GetFont(size: 13) }, }, bar = new Bar { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, RelativeSizeAxes = Axes.X, Height = 5, BackgroundColour = Color4.White.Opacity(0.5f), Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 }, }, modBar = new Bar { Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, RelativeSizeAxes = Axes.X, Alpha = 0.5f, Height = 5, Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 }, }, new Container { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Width = value_width, RelativeSizeAxes = Axes.Y, Child = valueText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 13) }, }, }; } } } }