// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Overlays.Mods { public partial class ModPanel : ModSelectPanel, IFilterable { public Mod Mod => modState.Mod; public override BindableBool Active => modState.Active; protected override float IdleSwitchWidth => 54; protected override float ExpandedSwitchWidth => 70; private readonly ModState modState; public ModPanel(ModState modState) { this.modState = modState; Title = Mod.Name; Description = Mod.Description; SwitchContainer.Child = new ModSwitchSmall(Mod) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Active = { BindTarget = Active }, Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE) }; } public ModPanel(Mod mod) : this(new ModState(mod)) { } [BackgroundDependencyLoader] private void load(OsuColour colours) { AccentColour = colours.ForModType(Mod.Type); } protected override void LoadComplete() { base.LoadComplete(); modState.ValidForSelection.BindValueChanged(_ => updateFilterState()); modState.MatchingTextFilter.BindValueChanged(_ => updateFilterState(), true); } protected override void Select() { modState.PendingConfiguration = Mod.RequiresConfiguration; Active.Value = true; } protected override void Deselect() { modState.PendingConfiguration = false; Active.Value = false; } #region Filtering support /// public bool Visible => modState.Visible; public override IEnumerable FilterTerms => new LocalisableString[] { Mod.Name, Mod.Name.Replace(" ", string.Empty), Mod.Acronym, }; public override bool MatchingFilter { get => modState.MatchingTextFilter.Value; set => modState.MatchingTextFilter.Value = value; } private void updateFilterState() { this.FadeTo(Visible ? 1 : 0); } #endregion } }