// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Replays; using osuTK; namespace osu.Game.Replays.Legacy { public class LegacyReplayFrame : ReplayFrame { public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0); public float? MouseX; public float? MouseY; public bool MouseLeft => MouseLeft1 || MouseLeft2; public bool MouseRight => MouseRight1 || MouseRight2; public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1); public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1); public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2); public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2); public ReplayButtonState ButtonState; public LegacyReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState) : base(time) { MouseX = mouseX; MouseY = mouseY; ButtonState = buttonState; } public override string ToString() { return $"{Time}\t({MouseX},{MouseY})\t{MouseLeft}\t{MouseRight}\t{MouseLeft1}\t{MouseRight1}\t{MouseLeft2}\t{MouseRight2}\t{ButtonState}"; } } }