// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; using osu.Game.Overlays.SearchableList; using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Multi.Match.Components { public class Header : MultiplayerComposite { public const float HEIGHT = 200; public MatchTabControl Tabs; public Action RequestBeatmapSelection; public Header() { RelativeSizeAxes = Axes.X; Height = HEIGHT; } [BackgroundDependencyLoader] private void load(OsuColour colours) { BeatmapSelectButton beatmapButton; ModDisplay modDisplay; InternalChildren = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Masking = true, Children = new Drawable[] { new HeaderBackgroundSprite { RelativeSizeAxes = Axes.Both }, new Box { RelativeSizeAxes = Axes.Both, Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.4f), Color4.Black.Opacity(0.6f)), }, } }, new Box { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = 1, Colour = colours.Yellow }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING }, Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 20 }, Direction = FillDirection.Vertical, Children = new Drawable[] { new BeatmapTypeInfo(), modDisplay = new ModDisplay { Scale = new Vector2(0.75f), DisplayUnrankedText = false }, } }, new Container { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.Y, Width = 200, Padding = new MarginPadding { Vertical = 10 }, Child = beatmapButton = new BeatmapSelectButton { RelativeSizeAxes = Axes.Both, Height = 1, }, }, Tabs = new MatchTabControl { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X }, }, }, }; CurrentItem.BindValueChanged(i => modDisplay.Current.Value = i?.RequiredMods, true); beatmapButton.Action = () => RequestBeatmapSelection?.Invoke(); } private class BeatmapSelectButton : HeaderButton { [Resolved(typeof(Room), nameof(Room.RoomID))] private Bindable roomId { get; set; } public BeatmapSelectButton() { Text = "Select beatmap"; } [BackgroundDependencyLoader] private void load() { roomId.BindValueChanged(v => this.FadeTo(v.HasValue ? 0 : 1), true); } } private class HeaderBackgroundSprite : MultiplayerBackgroundSprite { protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both }; private class BackgroundSprite : UpdateableBeatmapBackgroundSprite { protected override double FadeDuration => 200; } } } }