// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Online.Chat; using osu.Game.Users; using osuTK; using System; using System.Linq; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Containers; using osu.Game.Overlays.Chat; namespace osu.Game.Tests.Visual.Online { public class TestSceneStandAloneChatDisplay : OsuTestScene { private readonly Channel testChannel = new Channel(); private readonly User admin = new User { Username = "HappyStick", Id = 2, Colour = "f2ca34" }; private readonly User redUser = new User { Username = "BanchoBot", Id = 3, }; private readonly User blueUser = new User { Username = "Zallius", Id = 4, }; private readonly User longUsernameUser = new User { Username = "Very Long Long Username", Id = 5, }; [Cached] private ChannelManager channelManager = new ChannelManager(); private readonly TestStandAloneChatDisplay chatDisplay; private readonly TestStandAloneChatDisplay chatDisplay2; public TestSceneStandAloneChatDisplay() { Add(channelManager); Add(chatDisplay = new TestStandAloneChatDisplay { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Margin = new MarginPadding(20), Size = new Vector2(400, 80) }); Add(chatDisplay2 = new TestStandAloneChatDisplay(true) { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Margin = new MarginPadding(20), Size = new Vector2(400, 150) }); } protected override void LoadComplete() { base.LoadComplete(); channelManager.CurrentChannel.Value = testChannel; chatDisplay.Channel.Value = testChannel; chatDisplay2.Channel.Value = testChannel; int sequence = 0; AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++) { Sender = admin, Content = "I am a wang!" })); AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++) { Sender = redUser, Content = "I am team red." })); AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++) { Sender = redUser, Content = "I plan to win!" })); AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(sequence++) { Sender = blueUser, Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand." })); AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++) { Sender = admin, Content = "Okay okay, calm down guys. Let's do this!" })); AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++) { Sender = longUsernameUser, Content = "Hi guys, my new username is lit!" })); AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++) { Sender = longUsernameUser, Content = "Message from the future!", Timestamp = DateTimeOffset.Now })); AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom); const int messages_per_call = 10; AddRepeatStep("add many messages", () => { for (int i = 0; i < messages_per_call; i++) testChannel.AddNewMessages(new Message(sequence++) { Sender = longUsernameUser, Content = "Many messages! " + Guid.NewGuid(), Timestamp = DateTimeOffset.Now }); }, Channel.MAX_HISTORY / messages_per_call + 5); AddAssert("Ensure no adjacent day separators", () => { var indices = chatDisplay.FillFlow.OfType().Select(ds => chatDisplay.FillFlow.IndexOf(ds)); foreach (var i in indices) if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator) return false; return true; }); AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom); } private class TestStandAloneChatDisplay : StandAloneChatDisplay { public TestStandAloneChatDisplay(bool textbox = false) : base(textbox) { } protected DrawableChannel DrawableChannel => InternalChildren.OfType().First(); protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child; public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child; public bool ScrolledToBottom => ScrollContainer.IsScrolledToEnd(1); } } }