// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking { private readonly Slider slider; /// /// The judgement text is provided by the . /// public override bool DisplayResult => false; public bool Tracking { get; set; } private readonly IBindable positionBindable = new Bindable(); private readonly IBindable pathBindable = new Bindable(); public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle) : base(hitCircle) { this.slider = slider; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; FillMode = FillMode.Fit; AlwaysPresent = true; positionBindable.BindTo(hitCircle.PositionBindable); pathBindable.BindTo(slider.PathBindable); positionBindable.BindValueChanged(_ => updatePosition()); pathBindable.BindValueChanged(_ => updatePosition(), true); // TODO: This has no drawable content. Support for skins should be added. } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!userTriggered && timeOffset >= 0) ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss); } private void updatePosition() => Position = HitObject.Position - slider.Position; } }