// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Catch.UI { public partial class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { private const float playfield_size_adjust = 0.8f; protected override Container Content => content; private readonly Container content; public CatchPlayfieldAdjustmentContainer() { Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; // playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable. // we can match that in lazer by using relative coordinates for Y and considering window height to be 1, and playfield height to be 0.8. RelativePositionAxes = Axes.Y; Y = (1 - playfield_size_adjust) / 4 * 3; Size = new Vector2(playfield_size_adjust); InternalChild = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, FillAspectRatio = 4f / 3, Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both, } }; } /// /// A which scales its content relative to a target width. /// private partial class ScalingContainer : Container { public ScalingContainer() { Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; } protected override void Update() { base.Update(); // in stable, fruit fall vertically from 100 pixels above the playfield top down to the catcher's Y position (i.e. -100 to 340), // see: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Fruits/HitCircleFruits.cs#L65 // we already have the playfield positioned similar to stable (see CatchPlayfieldAdjustmentContainer constructor), // so we only need to increase this container's height 100 pixels above the playfield, and offset it to have the bottom at 340 rather than 384. const float stable_fruit_start_position = -100; const float stable_catcher_y_position = 340; const float playfield_v_size_adjustment = (stable_catcher_y_position - stable_fruit_start_position) / CatchPlayfield.HEIGHT; const float playfield_v_catcher_offset = stable_catcher_y_position - CatchPlayfield.HEIGHT; Scale = new Vector2(Parent!.ChildSize.X / CatchPlayfield.WIDTH); Position = new Vector2(0f, playfield_v_catcher_offset * Scale.Y); Size = Vector2.Divide(new Vector2(1, playfield_v_size_adjustment), Scale); } } } }