// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.RoomStatuses; using osu.Game.Screens.Multi.Lounge.Components; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneRoomStatus : OsuTestScene { public TestSceneRoomStatus() { Child = new FillFlowContainer { RelativeSizeAxes = Axes.Both, Width = 0.5f, Children = new Drawable[] { new DrawableRoom(new Room { Name = { Value = "Open - ending in 1 day" }, Status = { Value = new RoomStatusOpen() }, EndDate = { Value = DateTimeOffset.Now.AddDays(1) } }) { MatchingFilter = true }, new DrawableRoom(new Room { Name = { Value = "Playing - ending in 1 day" }, Status = { Value = new RoomStatusPlaying() }, EndDate = { Value = DateTimeOffset.Now.AddDays(1) } }) { MatchingFilter = true }, new DrawableRoom(new Room { Name = { Value = "Ended" }, Status = { Value = new RoomStatusEnded() }, EndDate = { Value = DateTimeOffset.Now } }) { MatchingFilter = true }, new DrawableRoom(new Room { Name = { Value = "Open (realtime)" }, Status = { Value = new RoomStatusOpen() }, Category = { Value = RoomCategory.Realtime } }) { MatchingFilter = true }, } }; } } }