// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Graphics.Carousel; using osu.Game.Screens.Select.Filter; using osu.Game.Screens.SelectV2; using osuTK; namespace osu.Game.Tests.Visual.SongSelectV2 { [TestFixture] public partial class TestSceneBeatmapCarouselArtistGrouping : BeatmapCarouselTestScene { [SetUpSteps] public void SetUpSteps() { RemoveAllBeatmaps(); CreateCarousel(); SortAndGroupBy(SortMode.Artist, GroupMode.Artist); AddBeatmaps(10, 3, true); WaitForDrawablePanels(); } [Test] public void TestOpenCloseGroupWithNoSelectionMouse() { AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); AddUntilStep("no sets visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); CheckNoSelection(); ClickVisiblePanel(0); AddUntilStep("some sets visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.GreaterThan(0)); AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); CheckNoSelection(); ClickVisiblePanel(0); AddUntilStep("no sets visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); CheckNoSelection(); } [Test] public void TestOpenCloseGroupWithNoSelectionKeyboard() { AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); AddUntilStep("no sets visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); CheckNoSelection(); SelectNextPanel(); Select(); AddUntilStep("some sets visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.GreaterThan(0)); AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); AddAssert("keyboard selected is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True); CheckNoSelection(); Select(); AddUntilStep("no sets visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.Zero); AddAssert("keyboard selected is collapsed", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False); CheckNoSelection(); } [Test] public void TestCarouselRemembersSelection() { SelectNextSet(); object? selection = null; AddStep("store drawable selection", () => selection = GetSelectedPanel()?.Item?.Model); CheckHasSelection(); AddAssert("drawable selection non-null", () => selection, () => Is.Not.Null); AddAssert("drawable selection matches carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentGroupedBeatmap)); RemoveAllBeatmaps(); AddUntilStep("no drawable selection", GetSelectedPanel, () => Is.Null); AddBeatmaps(10); WaitForDrawablePanels(); CheckHasSelection(); AddAssert("no drawable selection", GetSelectedPanel, () => Is.Null); AddStep("add previous selection", () => BeatmapSets.Add(((GroupedBeatmap)selection!).Beatmap.BeatmapSet!)); AddAssert("selection matches original carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentGroupedBeatmap)); AddUntilStep("drawable selection restored", () => GetSelectedPanel()?.Item?.Model, () => Is.EqualTo(selection)); AddAssert("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True); ClickVisiblePanel(0); AddUntilStep("carousel item not visible", GetSelectedPanel, () => Is.Null); ClickVisiblePanel(0); AddUntilStep("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True); } [Test] public void TestGroupSelectionOnHeader() { SelectNextSet(); WaitForBeatmapSelection(0, 1); SelectPrevPanel(); SelectPrevPanel(); ICarouselPanel? groupPanel = null; AddStep("get group panel", () => groupPanel = GetKeyboardSelectedPanel()); AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True); AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, () => Is.EqualTo(groupPanel)); SelectPrevSet(); WaitForBeatmapSelection(0, 1); AddAssert("keyboard selected panel is contracted", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False); AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, () => Is.EqualTo(groupPanel)); SelectPrevSet(); WaitForBeatmapSelection(0, 1); // Expanding a group will move keyboard selection to the selected beatmap if contained. AddAssert("keyboard selected panel is expanded", () => groupPanel?.Expanded.Value, () => Is.True); AddAssert("keyboard selected panel is beatmap", () => GetKeyboardSelectedPanel()?.Item?.Model, Is.TypeOf); } [Test] public void TestKeyboardSelection() { SelectNextPanel(); SelectNextPanel(); SelectNextPanel(); SelectNextPanel(); CheckNoSelection(); // open first group Select(); CheckNoSelection(); AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType().Count(p => p.Alpha > 0), () => Is.GreaterThan(0)); SelectNextPanel(); Select(); WaitForBeatmapSelection(3, 1); SelectNextSet(); WaitForBeatmapSelection(3, 5); SelectNextSet(); WaitForBeatmapSelection(4, 1); SelectPrevSet(); WaitForBeatmapSelection(3, 5); SelectNextSet(); WaitForBeatmapSelection(4, 1); SelectNextSet(); WaitForBeatmapSelection(4, 5); SelectNextSet(); WaitForBeatmapSelection(0, 1); // Difficulties should get immediate selection even when using up and down traversal. SelectNextPanel(); WaitForBeatmapSelection(0, 2); SelectNextPanel(); WaitForBeatmapSelection(0, 3); SelectNextPanel(); WaitForBeatmapSelection(0, 3); SelectNextSet(); WaitForBeatmapSelection(0, 5); SelectNextPanel(); SelectNextSet(); WaitForBeatmapSelection(1, 1); } [Test] public void TestInputHandlingWithinGaps() { AddAssert("no beatmaps visible", () => !GetVisiblePanels().Any()); // Clicks just above the first group panel should not actuate any action. ClickVisiblePanelWithOffset(0, new Vector2(0, -(PanelGroup.HEIGHT / 2 + 1))); AddAssert("no sets visible", () => !GetVisiblePanels().Any()); // add lenience to avoid floating-point inaccuracies at edge. ClickVisiblePanelWithOffset(0, new Vector2(0, -(PanelGroup.HEIGHT / 2 - 1))); AddUntilStep("wait for sets visible", () => GetVisiblePanels().Any()); CheckNoSelection(); AddAssert("no beatmaps visible", () => !GetVisiblePanels().Any()); ClickVisiblePanelWithOffset(0, new Vector2(0, -(CarouselItem.DEFAULT_HEIGHT / 2 + 1))); WaitForBeatmapSelection(0, 1); AddUntilStep("wait for beatmaps visible", () => GetVisiblePanels().Any()); // Beatmap panels expand their selection area to cover holes from spacing. ClickVisiblePanelWithOffset(0, new Vector2(0, -(CarouselItem.DEFAULT_HEIGHT / 2 + 1))); WaitForBeatmapSelection(0, 1); ClickVisiblePanelWithOffset(1, new Vector2(0, CarouselItem.DEFAULT_HEIGHT / 2 + 1)); WaitForBeatmapSelection(0, 2); ClickVisiblePanelWithOffset(1, new Vector2(0, CarouselItem.DEFAULT_HEIGHT / 2 + 1)); WaitForBeatmapSelection(0, 5); } [Test] public void TestBasicFiltering() { ApplyToFilterAndWaitForFilter("filter", c => c.SearchText = BeatmapSets[2].Metadata.Title); CheckDisplayedGroupsCount(1); CheckDisplayedBeatmapSetsCount(1); CheckDisplayedBeatmapsCount(3); CheckHasSelection(); SelectNextPanel(); Select(); WaitForBeatmapSelection(0, 2); for (int i = 0; i < 6; i++) SelectNextPanel(); Select(); WaitForBeatmapSelection(0, 3); ApplyToFilterAndWaitForFilter("remove filter", c => c.SearchText = string.Empty); CheckDisplayedGroupsCount(5); CheckDisplayedBeatmapSetsCount(10); CheckDisplayedBeatmapsCount(30); } } }