// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Game.Overlays; using osu.Game.Rulesets; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneOverlayActivation : OsuPlayerTestScene { protected new OverlayTestPlayer Player => base.Player as OverlayTestPlayer; public override void SetUpSteps() { base.SetUpSteps(); AddUntilStep("gameplay has started", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > Player.DrawableRuleset.GameplayStartTime); } [Test] public void TestGameplayOverlayActivation() { AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); } [Test] public void TestGameplayOverlayActivationPaused() { AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("pause gameplay", () => Player.Pause()); AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); } [Test] public void TestGameplayOverlayActivationReplayLoaded() { AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("load a replay", () => Player.DrawableRuleset.HasReplayLoaded.Value = true); AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); } [Test] public void TestGameplayOverlayActivationBreaks() { AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime)); AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime)); AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); } protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OverlayTestPlayer(); protected class OverlayTestPlayer : TestPlayer { public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value; } } }