// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osuTK; namespace osu.Game.Rulesets.Catch.UI { public class CatcherTrailSprite : Sprite { public CatcherTrailSprite(Texture texture) { Texture = texture; Size = new Vector2(CatcherArea.CATCHER_SIZE); // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE; } } }