// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Online.Multiplayer; using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Screens.Select; namespace osu.Game.Screens.Multi.RealtimeMultiplayer { public class RealtimeMatchSongSelect : SongSelect, IMultiplayerSubScreen { public string ShortTitle => "song selection"; public override string Title => ShortTitle.Humanize(); [Resolved(typeof(Room), nameof(Room.Playlist))] private BindableList playlist { get; set; } [Resolved] private StatefulMultiplayerClient client { get; set; } public RealtimeMatchSongSelect() { Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }; } protected override bool OnStart() { var item = new PlaylistItem(); item.Beatmap.Value = Beatmap.Value.BeatmapInfo; item.Ruleset.Value = Ruleset.Value; item.RequiredMods.Clear(); item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy())); // If the client is already in a room, update via the client. // Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation. if (client.Room != null) { client.ChangeSettings(item: item).ContinueWith(t => Schedule(() => { if (t.IsCompletedSuccessfully) this.Exit(); else Logger.Log($"Could not use current beatmap ({t.Exception?.Message})", level: LogLevel.Important); })); } else { playlist.Clear(); playlist.Add(item); this.Exit(); } return true; } protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); } }