// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osuTK.Graphics; namespace osu.Game.Skinning { public class DefaultSkin : Skin { public DefaultSkin() : base(SkinInfo.Default, null) { Configuration = new DefaultSkinConfiguration(); } public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; public override ISample GetSample(ISampleInfo sampleInfo) => null; public override IBindable GetConfig(TLookup lookup) { switch (lookup) { // todo: this code is pulled from LegacySkin and should not exist. // will likely change based on how databased storage of skin configuration goes. case GlobalSkinColours global: switch (global) { case GlobalSkinColours.ComboColours: return SkinUtils.As(new Bindable>(Configuration.ComboColours)); } break; } return null; } } }