// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays.Volume { public partial class MuteButton : OsuButton, IHasCurrentValue { private readonly Bindable current = new Bindable(); public Bindable Current { get => current; set { if (value == null) throw new ArgumentNullException(nameof(value)); current.UnbindBindings(); current.BindTo(value); } } private Color4 hoveredColour, unhoveredColour; private const float width = 100; public const float HEIGHT = 35; public MuteButton() { Content.BorderThickness = 3; Content.CornerRadius = HEIGHT / 2; Content.CornerExponent = 2; Size = new Vector2(width, HEIGHT); Action = () => Current.Value = !Current.Value; } [BackgroundDependencyLoader] private void load(OsuColour colours) { hoveredColour = colours.YellowDark; Content.BorderColour = unhoveredColour = colours.Gray1; BackgroundColour = colours.Gray1; SpriteIcon icon; AddRange(new Drawable[] { icon = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, } }); Current.BindValueChanged(muted => { icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeMute : FontAwesome.Solid.VolumeUp; icon.Size = new Vector2(muted.NewValue ? 18 : 20); icon.Margin = new MarginPadding { Right = muted.NewValue ? 2 : 0 }; }, true); } protected override bool OnHover(HoverEvent e) { Content.TransformTo, ColourInfo>("BorderColour", hoveredColour, 500, Easing.OutQuint); return false; } protected override void OnHoverLost(HoverLostEvent e) { Content.TransformTo, ColourInfo>("BorderColour", unhoveredColour, 500, Easing.OutQuint); } } }