// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.IO; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Screens; using osuTK; namespace osu.Game.Overlays.Settings.Sections.Maintenance { public partial class MigrationRunScreen : OsuScreen { private readonly DirectoryInfo destination; [Resolved(canBeNull: true)] private OsuGame game { get; set; } public override bool AllowBackButton => false; public override bool AllowExternalScreenChange => false; public override bool DisallowExternalBeatmapRulesetChanges => true; public override bool HideOverlaysOnEnter => true; private Task migrationTask; public MigrationRunScreen(DirectoryInfo destination) { this.destination = destination; } protected override void LoadComplete() { base.LoadComplete(); InternalChildren = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Anchor = Anchor.Centre, Origin = Anchor.Centre, Spacing = new Vector2(10), Children = new Drawable[] { new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = MaintenanceSettingsStrings.MigrationInProgress, Font = OsuFont.Default.With(size: 40) }, new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = MaintenanceSettingsStrings.MigrationDescription, Font = OsuFont.Default.With(size: 30) }, new LoadingSpinner(true) { State = { Value = Visibility.Visible } }, new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = MaintenanceSettingsStrings.ProhibitedInteractDuringMigration, Font = OsuFont.Default.With(size: 30) }, } }, }; Beatmap.Value = Beatmap.Default; migrationTask = Task.Run(PerformMigration) .ContinueWith(task => { if (task.IsFaulted) { Logger.Error(task.Exception, $"Error during migration: {task.Exception?.Message}"); } Schedule(this.Exit); }); } protected virtual bool PerformMigration() => game?.Migrate(destination.FullName) != false; public override void OnEntering(ScreenTransitionEvent e) { base.OnEntering(e); this.FadeOut().Delay(250).Then().FadeIn(250); } public override bool OnExiting(ScreenExitEvent e) { // block until migration is finished if (migrationTask?.IsCompleted == false) return true; return base.OnExiting(e); } } }