// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawables { /// <summary> /// Represents a <see cref="PalpableCatchHitObject"/> caught by the catcher. /// </summary> [Cached(typeof(IHasCatchObjectState))] public abstract class CaughtObject : SkinnableDrawable, IHasCatchObjectState { public PalpableCatchHitObject HitObject { get; private set; } public Bindable<Color4> AccentColour { get; } = new Bindable<Color4>(); public Bindable<bool> HyperDash { get; } = new Bindable<bool>(); public Bindable<int> IndexInBeatmap { get; } = new Bindable<int>(); public Vector2 DisplaySize => Size * Scale; public float DisplayRotation => Rotation; /// <summary> /// Whether this hit object should stay on the catcher plate when the object is caught by the catcher. /// </summary> public virtual bool StaysOnPlate => true; public override bool RemoveWhenNotAlive => true; protected CaughtObject(CatchSkinComponents skinComponent, Func<ISkinComponent, Drawable> defaultImplementation) : base(new CatchSkinComponent(skinComponent), defaultImplementation) { Origin = Anchor.Centre; RelativeSizeAxes = Axes.None; Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2); } /// <summary> /// Copies the hit object visual state from another <see cref="IHasCatchObjectState"/> object. /// </summary> public virtual void CopyStateFrom(IHasCatchObjectState objectState) { HitObject = objectState.HitObject; Scale = Vector2.Divide(objectState.DisplaySize, Size); Rotation = objectState.DisplayRotation; AccentColour.Value = objectState.AccentColour.Value; HyperDash.Value = objectState.HyperDash.Value; IndexInBeatmap.Value = objectState.IndexInBeatmap.Value; } protected override void FreeAfterUse() { ClearTransforms(); Alpha = 1; base.FreeAfterUse(); } } }