// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Catch.Tests { public class TestSceneAutoJuiceStream : TestSceneCatchPlayer { protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap { BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 }, Ruleset = ruleset } }; for (int i = 0; i < 100; i++) { float width = (i % 10 + 1) / 20f; beatmap.HitObjects.Add(new JuiceStream { X = 0.5f - width / 2, Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(width * CatchPlayfield.BASE_WIDTH, 0) }), StartTime = i * 2000, NewCombo = i % 8 == 0 }); } return beatmap; } protected override TestPlayer CreatePlayer(Ruleset ruleset) { SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); return base.CreatePlayer(ruleset); } } }