// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface { /// /// An overlay that will consume all available space and block input when required. /// Useful for disabling all elements in a form and showing we are waiting on a response, for instance. /// public class ProcessingOverlay : VisibilityContainer { private const float transition_duration = 200; public ProcessingOverlay() { RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load() { InternalChildren = new Drawable[] { new Box { Colour = Color4.Black, RelativeSizeAxes = Axes.Both, Alpha = 0.9f, }, new LoadingAnimation { State = { Value = Visibility.Visible } } }; } protected override bool Handle(UIEvent e) { return true; } protected override void PopIn() { this.FadeIn(transition_duration * 2, Easing.OutQuint); } protected override void PopOut() { this.FadeOut(transition_duration, Easing.OutQuint); } } }