// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners { public class SpinnerPlacementBlueprint : PlacementBlueprint { public new Spinner HitObject => (Spinner)base.HitObject; private readonly SpinnerPiece piece; private bool isPlacingEnd; public SpinnerPlacementBlueprint() : base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 }) { InternalChild = piece = new SpinnerPiece { Alpha = 0.5f }; } protected override void Update() { base.Update(); if (isPlacingEnd) HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime); piece.UpdateFrom(HitObject); } protected override bool OnMouseDown(MouseDownEvent e) { if (isPlacingEnd) { if (e.Button != MouseButton.Right) return false; HitObject.EndTime = EditorClock.CurrentTime; EndPlacement(true); } else { if (e.Button != MouseButton.Left) return false; BeginPlacement(commitStart: true); piece.FadeTo(1f, 150, Easing.OutQuint); isPlacingEnd = true; } return true; } public override void UpdatePosition(Vector2 screenSpacePosition) { } } }