// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit.Blueprints { /// <summary> /// A piece of a selection or placement blueprint which visualises an <see cref="OsuHitObject"/>. /// </summary> /// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="BlueprintPiece{T}"/> visualises.</typeparam> public abstract class BlueprintPiece<T> : CompositeDrawable where T : OsuHitObject { /// <summary> /// Updates this <see cref="BlueprintPiece{T}"/> using the properties of a <see cref="OsuHitObject"/>. /// </summary> /// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param> public virtual void UpdateFrom(T hitObject) { Position = hitObject.StackedPosition; } } }