// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; namespace osu.Game.Screens.Backgrounds { public class BackgroundScreenBeatmap : BackgroundScreen { protected Background Background; private WorkingBeatmap beatmap; /// /// Whether or not user dim settings should be applied to this Background. /// public readonly Bindable EnableUserDim = new Bindable(); public readonly Bindable StoryboardReplacesBackground = new Bindable(); /// /// The amount of blur to be applied in addition to user-specified blur. /// public readonly Bindable BlurAmount = new Bindable(); private readonly UserDimContainer fadeContainer; protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both }; public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null) { Beatmap = beatmap; InternalChild = fadeContainer = CreateFadeContainer(); fadeContainer.EnableUserDim.BindTo(EnableUserDim); fadeContainer.BlurAmount.BindTo(BlurAmount); } [BackgroundDependencyLoader] private void load() { var background = new BeatmapBackground(beatmap); LoadComponent(background); switchBackground(background); } private CancellationTokenSource cancellationSource; public WorkingBeatmap Beatmap { get => beatmap; set { if (beatmap == value && beatmap != null) return; beatmap = value; Schedule(() => { if ((Background as BeatmapBackground)?.Beatmap == beatmap) return; cancellationSource?.Cancel(); LoadComponentAsync(new BeatmapBackground(beatmap), switchBackground, (cancellationSource = new CancellationTokenSource()).Token); }); } } private void switchBackground(BeatmapBackground b) { float newDepth = 0; if (Background != null) { newDepth = Background.Depth + 1; Background.FinishTransforms(); Background.FadeOut(250); Background.Expire(); } b.Depth = newDepth; fadeContainer.Background = Background = b; StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground); } public override bool Equals(BackgroundScreen other) { if (!(other is BackgroundScreenBeatmap otherBeatmapBackground)) return false; return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap; } protected class BeatmapBackground : Background { public readonly WorkingBeatmap Beatmap; public BeatmapBackground(WorkingBeatmap beatmap) { Beatmap = beatmap; } [BackgroundDependencyLoader] private void load(TextureStore textures) { Sprite.Texture = Beatmap?.Background ?? textures.Get(@"Backgrounds/bg1"); } } } }