// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Setup; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Tests.Visual.Editing { [HeadlessTest] public partial class TestSceneColoursSection : OsuManualInputManagerTestScene { [Test] public void TestNoBeatmapSkinColours() { LegacyBeatmapSkin skin = null!; ColoursSection coloursSection = null!; AddStep("create beatmap skin", () => skin = new LegacyBeatmapSkin(new BeatmapInfo(), null)); AddStep("create colours section", () => Child = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = [ (typeof(EditorBeatmap), new EditorBeatmap(new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }, skin)), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine)) ], Child = coloursSection = new ColoursSection { RelativeSizeAxes = Axes.X, } }); AddAssert("beatmap skin has no colours", () => skin.Configuration.CustomComboColours, () => Is.Empty); AddAssert("section displays default combo colours", () => coloursSection.ChildrenOfType().Single().Colours, () => Is.EquivalentTo(new Colour4[] { SkinConfiguration.DefaultComboColours[1], SkinConfiguration.DefaultComboColours[2], SkinConfiguration.DefaultComboColours[3], SkinConfiguration.DefaultComboColours[0], })); AddStep("add a colour", () => coloursSection.ChildrenOfType().Single().Colours.Add(Colour4.Aqua)); AddAssert("beatmap skin has colours", () => skin.Configuration.CustomComboColours, () => Is.EquivalentTo(new[] { SkinConfiguration.DefaultComboColours[1], SkinConfiguration.DefaultComboColours[2], SkinConfiguration.DefaultComboColours[3], Color4.Aqua, SkinConfiguration.DefaultComboColours[0], })); } [Test] public void TestExistingColours() { LegacyBeatmapSkin skin = null!; ColoursSection coloursSection = null!; AddStep("create beatmap skin", () => { skin = new LegacyBeatmapSkin(new BeatmapInfo(), null); skin.Configuration.CustomComboColours = new List { Color4.Azure, Color4.Beige, Color4.Chartreuse }; }); AddStep("create colours section", () => Child = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = [ (typeof(EditorBeatmap), new EditorBeatmap(new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } }, skin)), (typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Aquamarine)) ], Child = coloursSection = new ColoursSection { RelativeSizeAxes = Axes.X, } }); AddAssert("section displays combo colours", () => coloursSection.ChildrenOfType().Single().Colours, () => Is.EquivalentTo(new[] { Colour4.Beige, Colour4.Chartreuse, Colour4.Azure, })); AddStep("add a colour", () => coloursSection.ChildrenOfType().Single().Colours.Add(Colour4.Aqua)); AddAssert("beatmap skin has colours", () => skin.Configuration.CustomComboColours, () => Is.EquivalentTo(new[] { Color4.Azure, Color4.Beige, Color4.Aqua, Color4.Chartreuse })); } } }