// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Game.Input.Bindings; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests { public abstract partial class ManiaInputTestScene : OsuTestScene { private readonly Container? content; protected override Container Content => content ?? base.Content; protected ManiaInputTestScene(int keys) { base.Content.Add(content = new LocalInputManager(keys)); } private partial class LocalInputManager : ManiaInputManager { public LocalInputManager(int variant) : base(new ManiaRuleset().RulesetInfo, variant) { } protected override KeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) => new LocalKeyBindingContainer(ruleset, variant, unique); private partial class LocalKeyBindingContainer : RulesetKeyBindingContainer { public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) : base(ruleset, variant, unique) { } protected override void ReloadMappings(IQueryable realmKeyBindings) { KeyBindings = DefaultKeyBindings; } } } } }